It still wanted the music to capture the excitement of how the game plays, but also reflect the larger context in which it's happening. We're not necessarily the right sort of people to do pure action music, but DICE were looking for something different. The thing that attracted us was the world. "It still has to hit that Battlefield energy," says Slater. The music in Battlefield 2042 will still be exciting and dramatic, but in a less obvious way than other games in the series-which usually opt for fairly typical Hollywood-style music.
Related: One Of The Best Dune Adaptations Is A Forgotten '90s Video Game In amongst all the chaos that's going on, there's a lot of weight and tension, and that sounded like a good fit for our voices." It's a vision of the near future where everything has gone to shit. It's not futuristic sci-fi that needs clean, punchy synths. It's not a historical game which needs something romantic and nostalgic. There's a real tension at play, and a kind of looming darkness in the world. "But the world of Battlefield 2042 actually has a lot in common with something like Chernobyl. "We knew there were gonna be different expectations in regards to the energy level and the way the music functioned," says Slater. In this game it's our voices coming together."Ĭhernobyl and Joker both have stylish, downbeat, understated music, which makes Guðnadóttir and Slater perhaps an odd choice to score a game about hundreds of soldiers sprinting around shooting each other while skyscrapers collapse. In other scores we've worked on it's been very clearly Hildur's voice, with me supporting that as a producer. "We're both composers, but my skill set largely leans on production, while hers is a traditional kind of filmic writing. "This is the first time I've been a co-composer with Hildur," says Slater. I sat down with Slater to talk about their work on the game, making music with buckets of metal, and what we can expect from the audio landscape of this vision of a future ravaged by war and climate change. The producer of both soundtracks was Sam Slater, a longtime collaborator with Guðnadóttir, who is co-composing the Battlefield 2042 score with her.
To change this right click on the file, go to the "Security" tab, and allow Users and Administrators the ability to "Write" and "Modify" in the permissions list.The soundtrack for Battlefield 2042 is being composed by Hildur Guðnadóttir, the award-winning composer behind Chernobyl and Joker-for which she won the Oscar for Best Original Score in 2020. Next time the game runs it should be able to write to the setting file.Īnother issue that came up was that I couldn't edit the PersistentSymbols.ini file. To set this so that it runs in Admin mode every time right click on the executable (.\Serious Sam\bin\SeriousSam.exe) click on the "compatibility" tab and check the box "Run this program as an administrator" and click OK.
#Serious sam 2 soundtrack windows
It turns out that Windows does not allow the game to edit this file when it's not running in Administrator mode. For me this worked without any issues for the Second Encounter, but the First Encounter had this file completely blank. Persistent extern user FLOAT plr_fFOV=(FLOAT)105 Persistent extern INDEX sam_iScreenSizeI=(INDEX)1920 Persistent extern INDEX sam_iScreenSizeJ=(INDEX)1080 When the game runs for the first time it adds all the settings to a file:Ĭ:\Program Files (x86)\Croteam\Serious Sam\Scripts\PersistentSymbols.ini The biggest difficulty getting the game in a widescreen resolution. Installation from the CD is fine, as is the patch to the latest version ( First Encounter, Second Encounter). As an extension of my post on running Unreal Tournament 2004 on Windows 10, this post is about running Serious Sam: The First Encounter and Second Encounter on the new Windows.